Various Metal Gear Solid V Original Soundtrack

Angering Mantis. The review concluded that The Phantom Pain is "a gameplay marvel, rewarding intelligence and creativity in a way few games do. The Fall of Mother Base. Allegiance Defined Justin Burnett. The Game Awards [89]. Various Jingles Ludvig Forssell.

OKB Zero. Angering Mantis. Sahelanthropus Dominion. Sins of the Father. Donna Burke. Quiet's Theme. Stefanie Joosten. Ground Zeroes. Camp Omega. Withered Peace. The Girl's Gone. Bloodstained Anthem. She's Rigged. Harry Gregson-Williams. The Fall of Mother Base. Drop Off. Beautiful Mirage - An Unexpected Visitor. On the Trail. Steel Embers. Various Jingles.

Various Artists. Metal Gear Solid Vocal Tracks. The Musical Journey. Jonas B. Metal Gear Symphony. Rich Douglas. Inception Music from the Motion Picture. Hans Zimmer. Afghanistan's a Big Place Ludvig Forssell. Unforgiving Sands Ludvig Forssell.

Parasites Ludvig Forssell. Allegiance Defined Justin Burnett. Exfiltrate the Hotzone Ludvig Forssell. Hals's Child Unchained Justin Burnett. Introduction To Africa Ludvig Forssell. Encounter on the Plains Ludvig Forssell.

A Factory of Death Ludvig Forssell. The Code Talker Ludvig Forssell. The brass marches with huge whole notes while riffing strings and dynamic percussion fills circle the music. The mix and feel of the track is pretty awesome! It does feel strange, however, in its lack of melody, something that an avid player would remember hearing in the themes of past games.

The music is more broadly descriptive than dynamically explaining who Snake is. This similar feeling occurs in the next few tracks. You hear what sound like an alarm. Trumpets blaze in notes, a low bass pulses like a slowed-down helicopter. The rings only grow and become more piercing through what sound like drills and alarms whirring loudly. Harry does a fantastic job as a producer giving all of these tracks an overall sense of familiarity. To be honest, the electronic dance feel of the song feels rather off from the more poppy and ballad-like songs that make up the lyrical songs in the game.

It does come as a shame as well that this song is mostly only heard through your radio in the game. This is the most Hollywood soundtrack ever made for a Metal Gear Solid game. Does it work? I do appreciate the importance of the songs in this game, and the powerful representation of war in the s that they invoke.

They serve as the most thematic material in the game, from the character of Quiet humming her melody throughout the game, to music always appearing through radios during the missions.

The soundtrack is powerful and creates one of the most cinematic experiences you will have in a videogame. But at the same time, I truly miss the melodies that were heard in previous games and do wish that there were more motifs and themes to represent the characters and the ideas in the game.

The Phantom Pain is already quite a dense story, one where your character is much more quiet and reserved than Solid Snake or Naked Snake. Alongside suspicion of his role in MSF's destruction, and evidence that he murdered his wife Dr. Strangelove while arguing over using their son in experiments, Snake exiles him from Diamond Dogs. Following this event, Quiet disappears in Afghanistan. Code Talker reveals that Quiet was infected with the English strain parasite with the intention of joining Diamond Dogs in order to spread it, but her allegiance shifted to Snake and so she remained silent to prevent an outbreak.

Huey's mutation of the parasite convinced Quiet that she could not guarantee the safety of Diamond Dogs. Snake finds her and helps her fight off the Soviet army. They defeat the wave but as another one approaches they are forced to hide in a sandstorm. Quiet is then forced to speak to summon help when Snake is bitten by a venomous snake. She flees to avoid causing another epidemic. During his coma, the medic was transformed into a second Big Boss via plastic surgery and hypnotherapy to serve as a decoy for the actual Big Boss while he wages a covert war against Cipher.

Venom Snake goes on to set the events of the Outer Heaven uprising in motion and dies at the hands of Solid Snake. The original Big Boss resurfaces during the Zanzibar Land disturbance. While Ocelot remains supportive, Miller is disgusted at his former ally's deception but agrees to continue assisting Venom Snake and Big Boss' sons in hopes of contributing to the real Big Boss' downfall.

The site was recruiting staff for the GDC pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for "high-end consoles" and "next-gen Fox engine".

Konami unveiled Metal Gear Solid: Ground Zeroes at a private function celebrating the twenty-fifth anniversary of the Metal Gear series on August 30, The game later made its public debut two days later at the Penny Arcade Expo. In an interview with VG , Kojima expressed concerns over whether or not Ground Zeroes would be released.

He claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible.

Ultimately, the role of creator won out, and Kojima described his approach as "prioritizing creativity over sales". Allegedly led by Joakim Mogren, the studio's mission statement read that it aimed to "deliver an uncompromising, exciting, and touching game experience to people all around the globe. An actor playing a heavily bandaged Mogren appeared in an interview on the March 14, episode of GameTrailers TV ; while stating that he could not reveal many details, he confirmed that more details about The Phantom Pain would be revealed at the upcoming Game Developers Conference, and showed a series of screenshots on an iPad to the show's host Geoff Keighley.

After Keighley pointed out the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended. While the official trailer announcing the game was running on a PC, the game was released for the seventh and eighth generations of video game consoles. He also stated that he would like Metal Gear Solid V to be his final Metal Gear game, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent games, his involvement with the franchise would be over this time around.

Although the trailer had Snake suffering from hallucinations in the form of a flaming whale, Kojima assured that there would be a balance in realism. At E3 , a fourth trailer was shown at the Microsoft press conference, demonstrating the new play mechanics, as well as the cast of characters.

The development of an Xbox One version was also announced at the conference. The trailers for Metal Gear Solid V showed the game running on a PC hardware, but according to Kojima with textures and character models somewhat based on seventh generation hardware. The developers aimed to improve the technical quality for the versions released for the eighth generation of consoles. Kojima alluded to the game possibly being "too big to clear", adding that the game is " [times larger] than Ground Zeroes ".

To accomplish this, the loss of Mother Base, which the player developed throughout Peace Walker , would serve as motivation for revenge for both Snake and the player. Kojima also tried making Snake relatable to newcomers of the series by making him unaware of what happened in the nine years during which he was in a coma.

At E3 , a fifth trailer featuring Mike Oldfield 's song " Nuclear " was shown, unveiling more plot details surrounding the Diamond Dogs and Snake's antagonistic descent. It was leaked a day earlier, due to an accidental post from Konami's official YouTube channel.

Also featured in The Phantom Pain are collectable music tapes the player can listen to in-game, with a mixture of licensed music from the era, and music from past Metal Gear titles. The latter two releases also include music that went unused in the game, with Metal Gear Solid V Extended Soundtrack in particular containing two tracks from the cut Mission Kingdom of the Flies. In March , Konami announced plans for a corporate restructuring that saw them part ways with Hideo Kojima and his development studio Kojima Productions.

In July , series composer Rika Muranaka told Fragged Nation in an interview that over 30 commissioned songs for the series were never used, with Muranaka believing that Kojima has a lack of business sense that played a part in his split from Konami.

Special Day One editions of the game for each platform featured downloadable content DLC vouchers for special weapons and Metal Gear Online experience points. Game files are not included on-disc and must be downloaded. Tie-in products were also released for the game. Eyeglasses maker JF Rey produced themed eyewear patterned after what Kaz and Ocelot are wearing in the game. Sports apparel company Puma joined the project through a line of sports jackets, T-shirts, and footwear, including Snake's sneaking boots.

The bundle includes the Ground Zeroes prologue and The Phantom Pain in one package, along with all previously released downloadable content for both games. The review concluded that The Phantom Pain is "a gameplay marvel, rewarding intelligence and creativity in a way few games do.

The review also highlighted the meaningful development of the characters despite being beholden to the original Metal Gear as the conclusion of Venom Snake's character arc.

EGM awarded the game 9. However, the review was critical of the reliance on resource management, particularly in the way assaults on Forward Operating Bases could interrupt and distract from key missions. Game Informer ' s Joe Juba awarded the game 9. However, despite complimenting the range of activities in the open world platform, Juba felt that it overshadowed the main narrative, and the choice to include key story information in optional audio logs meant that the player could stumble into important developments without context.

The Phantom Pain was also positively received outside the traditional gaming media. In a five-star review, The Telegraph ' s Kirk McKeand stated that the game "takes the best of a great series and creates a series' best in the process". The review complimented the seamless integration of the gameplay modes and noted the way the game's Mother Base mode offered satisfactory and meaningful progress, [] a sentiment echoed by Time ' s Matt Peckham, [] who also complimented the game's longevity, pacing and artificial intelligence.

While much of The Phantom Pain received plaudits, the game was criticized by some reviewers who felt it was lacking a focused and compelling narrative with interesting characters, especially when compared to prior Metal Gear titles. IGN opined that its story would be divisive for long-term fans, calling it "insubstantial and underdeveloped", with plot-related questions generally being answered in a "rushed and unsatisfying" way and a tendency for the game to gloss over its subject matter.

They wrote how much of the characterization and memorable moments seen in previous installments had been replaced with individuals existing solely to "walk on screen, deliver information, and then stand there dramatically".

In addition, they called out the frequent lack of communication from Kiefer Sutherland as Venom Snake throughout important plot sections as "positively jarring". He echoed Ingenito's view of Snake, calling him in cutscenes "nearly silent to the point of awkwardness He praised Kiefer Sutherland as Snake, but criticized Skullface as being greatly undeveloped as a villain and being met with "one of the most anti-climactic showdowns in video game history".

The Phantom Pain was also positively received outside the traditional gaming media. In a five-star review, The Telegraph ' s Kirk McKeand stated that the game "takes the best of a great series and creates a series' best in the process".

The review complimented the seamless integration of the gameplay modes and noted the way the game's Mother Base mode offered satisfactory and meaningful progress, [] a sentiment echoed by Time ' s Matt Peckham, [] who also complimented the game's longevity, pacing and artificial intelligence. While much of The Phantom Pain received plaudits, the game was criticized by some reviewers who felt it was lacking a focused and compelling narrative with interesting characters, especially when compared to prior Metal Gear titles.

IGN opined that its story would be divisive for long-term fans, calling it "insubstantial and underdeveloped", with plot-related questions generally being answered in a "rushed and unsatisfying" way and a tendency for the game to gloss over its subject matter. They wrote how much of the characterization and memorable moments seen in previous installments had been replaced with individuals existing solely to "walk on screen, deliver information, and then stand there dramatically".

In addition, they called out the frequent lack of communication from Kiefer Sutherland as Venom Snake throughout important plot sections as "positively jarring". He echoed Ingenito's view of Snake, calling him in cutscenes "nearly silent to the point of awkwardness He praised Kiefer Sutherland as Snake, but criticized Skullface as being greatly undeveloped as a villain and being met with "one of the most anti-climactic showdowns in video game history".

Roberts also wrote how the story "drifts along aimlessly" in the second half and which ultimately felt "hollow" from not giving closure to the end twist that the player is not controlling Big Boss. The Phantom Pain was also criticized for forcing players to replay missions on higher difficulty settings to unlock the final missions, [33] [] [] with Schreier saying that it added unnecessary padding to a section of plot conveying the game's most emotional events.

Before the release of the game, the presentation of the female character Quiet became a topic of controversy concerning her appearance. Halo designer David Ellis criticized her for being oversexualized and a negative affirmation of the stereotype of the game industry as "full of man babies". The figure's soft, pliable breasts were criticized by some in the West in social media and in the press. Following the release of The Phantom Pain , those who had bought the Collector's Edition discovered that the bonus disc included cutscenes and concept art of an in-game mission, "Episode Kingdom of the Flies", that continued on from the end of the campaign, having not been playable in the game.

The story ending was criticized for feeling abrupt and leaving several plot points unresolved, and critics found that the removed mission tied up one such important plot thread whilst also providing closure to the relationship between two of the characters. Consequently, many agreed that the inclusion of Episode 51 would have given the game a more satisfactory conclusion. Another large criticism of the story was the decision to force players to replay past missions to progress through its second half, [33] [] [] [] [] with one theory being that original content had been envisioned but which had not been incorporated into the finished game due to time constraints, resulting in the re-used sections.

Robert Allen Peeler discussed player's suspicions via Twitter and Reddit and did not deny that further events may occur once the disarmament had concluded. Critics attributed the missing content to the disclosed tensions between Konami and Kojima during development, the general consensus being that Konami had given strict deadlines for the game's release, having been dissatisfied with how much money Kojima had spent on development.

After the announcement of Metal Gear Solid V: The Definitive Experience , which would include all previously released downloadable content, several fans took this as an opportunity to voice their concerns via Twitter about the missing content that had been uncovered, particularly with regards to Episode Konami responded that Episode 51 had been removed in the early development stages of the game as it had not been intended to be a pivotal ending to the story, and that there were no future plans to have the mission available to play.

Metal Gear Solid V: The Phantom Pain shipped 3 million physical copies within its first five days of release, across all platforms. In the United Kingdom, the game sold noticeably more on the PlayStation family of consoles than the Xbox.

Excluding computer sales, The Phantom Pain moved approximately 72 percent of copies on PlayStation 4, roughly three times the amount sold on the Xbox One, which accounted for 22 percent of sales. From Wikipedia, the free encyclopedia. See also: List of characters in the Metal Gear series. Snake himself will be more of a silent protagonist similar to Mad Max in Mad Max 2. It's the characters around him who will expand the story. Main article: Quiet Metal Gear. Retrieved August 24, Archived from the original on PC Gamer.

July 23, Wilson, Jeffery June 11, PC Magazine. Retrieved 24 October Retrieved 27 September June 28, Retrieved 1 August Metal Gear Solid Unofficial Site. Archived from the original on February 8, Retrieved 20 January Saudi Gamer. Archived from the original on 15 May Archived from the original on October 16, Retrieved 15 October Retrieved 15 March Retrieved March 19, Retrieved 19 March Retrieved August 3, Game Informer.

Retrieved 26 August Retrieved August 23, Retrieved 27 August Retrieved 2 April The Guardian. Retrieved Retrieved December 29, Retrieved 20 December Retrieved 3 June Retrieved 6 June Gawker Media. Retrieved 27 March Retrieved 7 June Retrieved 23 June Retrieved 13 June Retrieved 24 March Retrieved 4 February Retrieved 27 November CBS Interactive.

Archived from the original on 2 September Retrieved 31 August Archived from the original on 15 February The track ends with a grand exit. Interestingly, the use of a chugging electric guitar, dynamic brass swells and low cello hits grows here, bringing to mind the feel of Naked Snake in the jungle in Metal Gear Solid 3. Whether this was intentional or not, it is fantastic to hear the sound of tactical espionage in the open world again through these music tracks.

The thrill is fantastic in this track once the strings and brass grow along with the choir with the background. Trumpets and mechanical drills circle and pan around the music, strings riffing higher notes and drums pounding louder as the track races to the end, ending the action slowly with the music taking time to exhale and soften its drums.

The whole track has a feel of something in the story ending and bringing in something new. The theme plays loudly while minor chords start to suggest that more is happening.

The song itself uses great musical phrasing by having the instruments play loud and soft, giving the music an organic and constant breath, perfectly characterizing Quiet. There might have been changes with whose ideas would take the lead in the project once Ground Zeroes was complete. Overall, Disc 2 resembles more of a collaboration sound that closely resembles the string-heavy sound of Harry Gregson-Williams. Harry does a fantastic job as a producer giving all of these tracks an overall sense of familiarity.

To be honest, the electronic dance feel of the song feels rather off from the more poppy and ballad-like songs that make up the lyrical songs in the game. Trumpets blaze in notes, a low bass pulses like a slowed-down helicopter.

The rings only grow and become more piercing through what sound like drills and alarms whirring loudly. This music perfectly described what it must feel like to suddenly witness a burning man destroy everything it touches. No melody, no description of character. Just pure, simple, raw danger that blares through the entirety of this track, going back and forth from roaring brass and militaric drums to pulsing low-end synthesizers that are almost cautious of what could happen next.

You really feel the orchestra playing in absolute fear! You have to escape from this monster, but you must tread so carefully and so slowly to sneak away!

The track ends with a grand exit. Whether this was intentional or not, it is fantastic to hear the sound of tactical espionage in the open world again through these music tracks. The thrill is fantastic in this track once the strings and brass grow along with the choir with the background.

Trumpets and mechanical drills circle and pan around the music, strings riffing higher notes and drums pounding louder as the track races to the end, ending the action slowly with the music taking time to exhale and soften its drums. Introduction To Africa Ludvig Forssell.

Encounter on the Plains Ludvig Forssell. A Factory of Death Ludvig Forssell. The Code Talker Ludvig Forssell. Metallic Archaea Ludvig Forssell. Angering Mantis Justin Burnett. Sahelanthropus Dominion Justin Burnett. Return Ludvig Forssell. Sins of the Father Donna Burke. Quiet's Theme Stefanie Joosten.

Ground Zeroes Ludvig Forssell. Camp Omega Ludvig Forssell. Withered Peace Ludvig Forssell. The Girl's Gone Ludvig Forssell. Bloodstained Anthem Ludvig Forssell. She's Rigged Harry Gregson-Williams. Drop Off Ludvig Forssell. On the Trail Ludvig Forssell. Steel Embers Daniel James. Infected Ludvig Forssell. Battling Armor Justin Burnett. Fortress Ludvig Forssell. Disarmament Ludvig Forssell. Swift Judgement Ludvig Forssell.